- Abdolkhaleghi, M., Davachi, A., Sahbaie, F., & Mahmoudi, M. (2005). Surveying the association between computer–video games and aggression in male students of secondary schools in Tehran. Medical Sciences Journal of Islamic Azad University, Tehran Medical Branch, 15(3), 141-145. (in Persian)
- Ahmadi, S. A. (1998). Effects of computer games on junior boy students in Isfahan. Master of Science Thesis, University of Isfahan. (in Persian).
- Anderson, C. A., & Buchman, B. J. (2001). Effects of violent video games on aggressive behavior, aggression. Psychology Science, 12, 353-355.
- Anderson, C. A., & Dill, K. E. (2000). Video game and aggressiveness thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.
- Antonietti, A., & Mellone, R. (2003). The diference between playing games with and without the computer: A prelimnary review. Psychology, 137(2), 133- 144.
- Azari, S. (2008). Associated with violent computer games. Journal of Communication Research (Research and Assessment), 15(45), 121-137. (in Persian).
- Brown, I., & Percy, M. (2007). A comprehensive guide to intellectual and developmental. London: Powl. H. Brookes.
- Bueckley, B. J., Gentile, A. R., & Anderson. (2007). Cooperative or competitive effects of violent video games on behavior. Journal Social Psychology, 27, 36-52.
- Colwell, J., & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91, 295-310.
- Darabi, J. (1998). Investigate of demographic, behavioral and familial referring to computer clubs. Journal of Psychology, 2, 52-56. (in Persian).
- Devilly, S. R. (2008). Effect of violent gaming on children and youth in Melbourne. Journal of Psychology, 28, 35-48.
- Durkin, K., & Barber, B. (2002). Not so doomed: Computer game play and positive adolesent development. Applied Developmental Psychology, 23, 373-392.
- Ewoldsen, D. R., Eno, C. A., Okdie, B. M., Velez J. A., Guadagno, R. E., & DeCoster, J. (2012). Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior. Cyberpsychology, Behavior, and Social Networking, 15(5), 126-44.
- Formme, J. (2003). Computer game as apart of childrens culture. The International of Computer Game Resarch, 3(1), 1-21.
- Funk, B. J., Baldacci, H. B., Posold T., & Baum gardner, J. (2005). Violence is there desensitization? Exposure in real-life, video games, television, movies, and the internet. Adolescence, 21, 23-39.
- Funk, J. B., & Buckman, D. D. (1996). Playing violent video games and adolescent self-concept. Journal of Communication, 46, 19-32.
- Gentile, A. D., Lynch, J. P., Ruh linder, J., & Walsh, A. D. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Adolescence, 27, 5-25.
- Ghasemi, O. (2014). Normalization of seattle children's personality questionnaire in the third to fifth grade students Delijan city. Unpublished M. A. Thesis. Allameh Tabatabaei University, Tehran. (in Persian).
- Greenberg, J., Beilkh, M., & Kkusche, F. (1990). Seattle Personality Questionnaire-Original. Retrieved from www.fasttrackproject.org/techrept/s/spq3 tech
- Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.
- Gunter, B. (2008). The effect of computer and video games on children. (Translated by H. Purabedy Naini) (Second Edition). Tehran: Javaneh Roshd. (in Persian).
- Ho, S. M. Y., & Lee,T. M. C. (2001). Computer usage and its relationship with adolescent life style in Hong Kong. Journal of Adolescent Health, 29, 268-266.
- Hong, J. C., & Liu, M. C. (2003). A study on thinking strategy between experts and novices of computer games. Computers in Human Behavior, 19(2), 245-258.
- Kashkuli, Gh. (2000). Study the epidemiology of behavior disorders in children in elementary schools city of Bushehr. Iran University of Medical Sciences and Health Services, Tehran Psychiatric Institute. (in Persian).
- Kasiri Dolat Abadi, N., Eslami, A., Mostafavi, F., Hasanzadeh, A., & Moradi, A. (2011). Games related quality of life in adolescents 15-12 years old city Borkhar. Journal Health System Research, 3(3), 291-300. (in Persian).
- Mehrabi, H. A. (2005). Prevalence of behavior disorders in primary school students of Isfahan. Research project conducted, Isfahan Province Education Department. (in Persian).
- Moghaddam, M., Bina, M., Malik, F., & Bagheri, S. A. (2009). Epidemiological study of behavior disorders in school children in city Qorveh 81-80 Scientific. Journal of Kurdistan University of Medical Sciences, 7(25), 7-12. (in Persian).
- Morrison, M., & Krugman, D. M. (2001). A look at mass and computer mediated technologies: Understanding the roles of television and computers in the home. Journal of Broadcasting & Electronic Media, 45(1), 135-161.
- Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15, 33-58.
- Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Fores, P., et al. (2003). Beyond Nintendo: Design and assessment of educational. Video games for first and second grade students. Computer and Education, 40,71.
- Sherry, J. (2001). Videogame uses and gratification as predictors of use and game
preference. International Communication Association, 12, 42-45.
- Shokuhi Yekta, M., & Parand, A. (2005). Behavioral disorders in children and adolescents. Tehran: Press Publication Tayeb Printing. (in Persian).
- Williams, R. B., & Clippinger, C. A. (2002). Aggression, competition and computer and human opponents. Computers in Human Behavior, 28, 459-506
- Zamani, I. Cheshmi, M., Hedayati, N. (2009). Effects of addiction to computer games on physical and mental health of girls and boys in school city of Isfahan. Addiction and Health Magazine, 2, 95-105. (in Persian).
- Zamani, I., Kheradmand, A., Cheshmi, M., Abedi, A., Hedayati, N. (2010 Comparing the social skills of students addicted to computer games with normal students. Addiction and Health, 2(3-4), 59-65. (in Persian).
|